next up previous
Next: Addressing Latency at a Up: Providing A Low Latency Previous: Introduction

Prior Work

Some researchers have attempted to address latency in distributed VR at a system level  [5, 7]. Others have attempted to increase a user's understanding of a complex scene through the use of visual effects, such as motion blur and cartoon idioms such as squash and stretch  [2, 3]. In contrast, our work uses visual effects to increase the user's understanding of latency as it occurs, thereby mitigating the effects of that latency. Before examining our own techniques, let's consider both the system-based techniques addressing latency and the visual effects addressing complexity.





Loring Holden
Tue Dec 17 17:11:50 EST 1996